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How to unpack MDK2 data. http://hectichq.com/forum/viewtopic.php?f=7&t=61 |
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Author: | Egor305 [ 20 Jun 2014, 09:58 ] | |||||||||
Post subject: | How to unpack MDK2 data. | |||||||||
Data files are in \data\ directory. They're packed in ZIP files with propretary compression (PKImploding). PKZIP can unpack those. All files are mounted onto logical file system, in one logical directory. \override\ directory is mounted on top of ZIP files, allowing bioware to release script patches without giving out whole archive with each update.
Also, about some other translations. Seems like some pirates (khm-khm, Russian from Fargus, khm-khm) couldn't figure out how to unpack ZIP files (in 7-Zip or WinRar, you will see list of files, but will not be able to unpack them), so they assumed that wav files have headers and blindly translated stuff and put it into \override\. (i.e. they had to find which file corresponds to which dialog in game, by putting file into \override\) This leads me to two conclusions: 1) Noobs do twice the work. 2) MDK2 can play wav files with headers. P.S. Sorry for grammarz. Wasn't typing in English for few weeks. Also, I was (and still) sick. P.P.S. (totaly unrelated) Wooo! Speedruners discovered new glitch in Super Mario World, and new World Record is now under 10 minutes! #sub10hype |
Author: | Egor305 [ 09 Oct 2015, 19:22 ] |
Post subject: | Re: How to unpack MDK2 data. |
Quick update: you don't really need to install PKZIP to unpack data. There's small portable program called ZIPReader also made by PKZip. It can be found on PKZIP website, but here's link avoiding page that asks for your email: *click* P.S. technically speaking it's not portable. It actually writes stuff to registry. When you first run it, it asks you if you'd like it to copy it-self to desktop, and if you'd like to associate .zip files with it. I believe that is it. P.P.S. It will unpack all files from an archive into folder named as archive, and write log file archivename-ZIPReader.log, all inside directory with an archive. Example: Archive: C:\data.zip Unpacked data: C:\data\* Log file: C:\data-ZIPReader.log -- And it also supports drag-and-drop, but it shows you annoying dialog box telling you how many files it unpacked after every archive. |
Author: | p3rsh1ng [ 24 Jan 2016, 16:03 ] |
Post subject: | Re: How to unpack MDK2 data. |
Since the sound effects are headerless and cannot be played back outside the game, I was thinking about different solution. That is recording the gameplay using some software like Fraps The problem is, I cant get most sound clear - they are heard simultaneously and there are few silent sections in the game. Is there a console command, that makes the game play sound effects on demand? |
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