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Gob IDs http://hectichq.com/forum/viewtopic.php?f=7&t=58 |
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Author: | Egor305 [ 31 May 2014, 13:13 ] | ||||||||||||||||||||||||||||||||||||
Post subject: | Gob IDs | ||||||||||||||||||||||||||||||||||||
Hi! I decided to make a separate thread about IDs, just because it's cool. Let's start with items. Key: OBJ_%s Const - Name for constant of Object's ID, in format OBJ_%s where %s is name of item. (Example: error(OBJ_LIGHTER) will show 327 in console.) ID - Object's ID. (Example: Lighter have ID of 327) In-game localization - How item named in English localization. (You see this when you pick up items.)
Notes about localization:
No leftovers from development have been found. Debug menu have not all doc's items.
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Author: | Egor305 [ 05 Jul 2014, 19:04 ] | ||||||||||||||||||
Post subject: | Re: Gob IDs | ||||||||||||||||||
Here it is! Full list of Gob IDs! No description of any kind provided. (except for 6x)
Bonus! RegExpes for reformating!
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Author: | Egor305 [ 03 Oct 2014, 17:02 ] | ||||||||||||||||||
Post subject: | COM IDs | ||||||||||||||||||
Here we go, full COM_ list:
I've made it as Lua script, for sake of not typing all indexes. Go here to try it: *click*. Change last lines to see stuff. Or use following, to show all constants.
Compiled by hand, while listening to Queen - Bohemian Rhapsody |
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