Hi! I decided to make a separate thread about IDs, just because it's cool.
Let's start with items.
Key:
OBJ_%s Const - Name for constant of Object's ID, in format OBJ_%s where %s is name of item. (Example: error(OBJ_LIGHTER) will show 327 in console.)
ID - Object's ID. (Example: Lighter have ID of 327)
In-game localization - How item named in English localization. (You see this when you pick up items.)
Notes about localization:
- Empty Fish Bowl, (the text itself) is never seen in-game, but called like that in localization file.
- Dimensional Destablizer, is written right. In cutscene doc calls it Dimensional Destabilizer, but when you pick it up... *click*
- Palatial Locator was called Kurt's Coordinates in development of game. thelamebrain here, said, "Docs list of items seems to include "Kurt's coordinates". I don't know what this is."
- The Sauce constant (BOOZE) was hardest to find (Unlike KURTCORD, which I found is level 9's scripts. Good thing, it was in debug menu.)
- Laser Chaingun's Constant is called FIREBALLCHAINGUN
- Raygun's Constant is called LASERCANNON
- Atomic Jetpack have no space between Jet and Pack, unlike Jet Pack.
- UNMAGNUM (304) have no localization on pickup. It's the unlimeted magnum, Max always have with him.
- REFUELLER(560) is not an actuall item, but I found it in debug menu with most of other items.
No leftovers from development have been found. Debug menu have not all doc's items.